Diving deeper into face anatomy, secondary details and texture.
The likeness is of no one in particular, was trying to experiment with proportions, moving things around until it started looking like a human.
To me, he currently looks like some army general-admiral, will push in that direction.
Using .xyz textures along with skin alphas that I found through out the years.
The plan is to texture his skin and render it in either Vray and/or Unreal. Paint him in SP.
Critiques would be appreciated!